//==============================================================================
// Colossus_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define swoosh
{
	set hotspot
	{
		version
		{
			VisualParticle attachments a sword swoosh
		}
	}
}

//==============================================================================
define greekbirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX G Myth Unit Birth Effect
		}
	}
}

//=============================================================================
define HealSFX
{
	set hotspot
	{
		version
		{
			Visualparticle sfx n odin heal effect loop
		}
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Walk
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Idle
		}
	}
}

//==============================================================================
define Bubbles
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Leviathan Bubbles
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_BirthA
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_BirthA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_BirthA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}
			}         
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_BirthA
					connect ATTACHPOINT rippleidle hotspot
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_BirthA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT rippleidle hotspot
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_BirthA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT rippleidle hotspot
					connect HOTSPOT greekbirthSFX hotspot
					connect hotspot eclipseSFX hotspot
				}
			}         
		}
	}
}

//=============================================================================
anim Idle
{
    SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_idleA
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_idleA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_idleA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}         
			}
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_idleA
					connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_idleA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_idleA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_boredA
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_boredA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_boredA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_boredA
					connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_boredA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_boredA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT rippleidle hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Eat
{
	SetSelector 
	{
		//		AmphibiousLogic land/water
		//		SetSelector
		//		{
		TechLogic none/Hand of Talos/Shoulder of Talos
		set hotspot
		{
			version
			{
				Visual Special G Colossus_changingA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.17 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.63 false ColossusEat checkVisible 
				tag SpecificSoundSet 0.29 false GatherMine checkVisible 
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Colossus_changingA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.17 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.82 false ColossusEat checkVisible 
				tag SpecificSoundSet 0.29 false GatherMine checkVisible 
				//-- end auto generated section
				ReplaceTexture Special G Colossus map/Special G Colossus Gold
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Colossus_changingA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.17 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.82 false ColossusEat checkVisible 
				tag SpecificSoundSet 0.29 false GatherMine checkVisible 
				//-- end auto generated section
				ReplaceTexture Special G Colossus map/Special G Colossus Silver
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
	//		SetSelector
	//		{
	//			TechLogic none/Hand of Talos/Shoulder of Talos
	//			set hotspot
	//			{
	//				version
	//				{
	//					Visual Special G Colossus_changingA
	//		//-- auto generated by the bang animation tool
	//		//-- do not hand edit these values
	//						tag SpecificSoundSet 0.17 false GiantFootsteps checkVisible 
	//						tag SpecificSoundSet 0.63 false ColossusEat checkVisible 
	//						tag SpecificSoundSet 0.29 false GatherMine checkVisible 
	//		//-- end auto generated section
	//					connect ATTACHPOINT rippleidle hotspot
	//					connect hotspot eclipseSFX hotspot
	//					connect hotspot HealSFX hotspot
	//				}
	//			}
	//			set hotspot
	//			{
	//				version
	//				{
	//					Visual Special G Colossus_changingA
	//		//-- auto generated by the bang animation tool
	//		//-- do not hand edit these values
	//						tag SpecificSoundSet 0.17 false GiantFootsteps checkVisible 
	//						tag SpecificSoundSet 0.82 false ColossusEat checkVisible 
	//						tag SpecificSoundSet 0.29 false GatherMine checkVisible 
	//		//-- end auto generated section
	//					ReplaceTexture Special G Colossus map/Special G Colossus Gold
	//					connect ATTACHPOINT rippleidle hotspot
	//					connect hotspot eclipseSFX hotspot
	//					connect hotspot HealSFX hotspot
	//				}
	//			}
	//			set hotspot
	//			{
	//				version
	//				{
	//					Visual Special G Colossus_changingA
	//		//-- auto generated by the bang animation tool
	//		//-- do not hand edit these values
	//						tag SpecificSoundSet 0.17 false GiantFootsteps checkVisible 
	//						tag SpecificSoundSet 0.82 false ColossusEat checkVisible 
	//						tag SpecificSoundSet 0.29 false GatherMine checkVisible 
	//		//-- end auto generated section
	//					ReplaceTexture Special G Colossus map/Special G Colossus Silver
	//					connect ATTACHPOINT rippleidle hotspot
	//					connect hotspot eclipseSFX hotspot
	//					connect hotspot HealSFX hotspot
	//				}
	//			}
	//		}
}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.03 false SentinelDeath checkVisible 
					tag SpecificSoundSet 0.70 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.82 false HeavyFall checkVisible 
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.18 false SentinelDeath checkVisible 
					tag SpecificSoundSet 0.70 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.82 false HeavyFall checkVisible 
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.18 false SentinelDeath checkVisible 
					tag SpecificSoundSet 0.70 false HeavyFall checkVisible 
					tag SpecificSoundSet 0.82 false HeavyFall checkVisible 
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.03 false SentinelDeath checkVisible 
					tag SpecificSoundSet 0.70 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.82 false ShipDeathSplash checkVisible 
					connect ATTACHPOINT rippledeath hotspot
					connect ATTACHPOINT bubbles hotspot
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.18 false SentinelDeath checkVisible 
					tag SpecificSoundSet 0.70 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.82 false ShipDeathSplash checkVisible 
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT rippledeath hotspot
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.18 false SentinelDeath checkVisible 
					tag SpecificSoundSet 0.70 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.82 false ShipDeathSplash checkVisible 
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT rippledeath hotspot
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Walk
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_WalkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
					tag SpecificSoundSet 0.51 false GiantFootsteps checkVisible 
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.51 true   
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_WalkA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
					tag SpecificSoundSet 0.51 false GiantFootsteps checkVisible 
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.51 true   
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_WalkA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
					tag SpecificSoundSet 0.51 false GiantFootsteps checkVisible 
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.51 true   
					//-- end auto generated section
					Length 0.87
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_WalkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					//tag SpecificSoundSet 0.00 false CinematicOarSplash checkVisible
					tag SpecificSoundSet 0.51 false CinematicOarSplash checkVisible
					//-- end auto generated section
					connect ATTACHPOINT wakewalk hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_WalkA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					//tag SpecificSoundSet 0.00 false CinematicOarSplash checkVisible
					tag SpecificSoundSet 0.51 false CinematicOarSplash checkVisible
					//-- end auto generated section
					connect ATTACHPOINT wakewalk hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_WalkA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					//tag SpecificSoundSet 0.00 false CinematicOarSplash checkVisible
					tag SpecificSoundSet 0.51 false CinematicOarSplash checkVisible
					//-- end auto generated section
					Length 0.87
					connect ATTACHPOINT wakewalk hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					connect ATTACHPOINT bubbles hotspot
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					connect ATTACHPOINT bubbles hotspot
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT bubbles hotspot
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT bubbles hotspot
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT bubbles hotspot
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT bubbles hotspot
					connect FIRE swoosh hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true   
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.52 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.33 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.47 false HugeSwing checkVisible
					tag SpecificSoundSet 0.52 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
				version
				{
					Visual Special G Colossus_AttackB
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.46 true   
					tag GenericSound 0.60 true
					tag SpecificSoundSet 0.27 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.41 false HugeSwing checkVisible
					tag SpecificSoundSet 0.46 false HackMetal checkVisible
					//-- end auto generated section
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
		}
	}
}

//=============================================================================
anim Flail
{
	SetSelector 
	{
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_FlailA
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_FlailA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_FlailA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect hotspot eclipseSFX hotspot
				}         
			}
		}
		AmphibiousLogic land/water
		SetSelector
		{
			TechLogic none/Hand of Talos/Shoulder of Talos
			set hotspot
			{
				version
				{
					Visual Special G Colossus_FlailA
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_FlailA
					ReplaceTexture Special G Colossus map/Special G Colossus Gold
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
			set hotspot
			{
				version
				{
					Visual Special G Colossus_FlailA
					ReplaceTexture Special G Colossus map/Special G Colossus Silver
					connect ATTACHPOINT bubbles hotspot
					connect hotspot eclipseSFX hotspot
				}         
			}
		}
	}
}
